ADLER

is an online hub for artists and creators to showcase and promote their unique contents and artworks.

Duration

Summer 2022

Role

Product Designer

For

3D virtual space for creative content sharing

Collaborators

Naryeong Kim, Seongjun Jo

MY ROLE

Product Design Intern

With two designers, I co-led interface designs, new product features, user research, and design systems. I collaborated closely with developers from Oracle and UC San Diego asynchronously to ship features such as, customized libraries, algorithmic feed, and purchase method.

OVERVIEW

Adler: 3D virtual art gallery

With $2000 in funding, SNIIP revamped manga reading for Western audiences on a mobile platform, prioritizing accessibility, diverse content, and overcoming streaming and legal challenges.

01. Overview

Main features and their purposes

END PRODUCT

3D SNS Gallery

The Beta version could be summarize as an application compatible with desktop and mobile settings where users can create virtual 3D galleries and promote contents of their choice

02. Research

Defining, narrowing the scope, and exploring

ORGANIZING RESEARCH

User Research

From these interviews, we were able to distinguish what improvements should be made to make a more easily accessible customizble, interactive, and less time-consuming uploading process

Artists

Non-Artists

MARKET ANALYSIS

Competitive Research

We researched different 3D platforms, finding issues like slow and complex VR experiences, compatibility issues, and user understanding gaps.

INSIGHTS

Main Insights from Interviews

Through interviews, we gleaned key insights into the challenges faced by artists and content creators using the space for promotions.


  • Users want to edit the space easily while and after uploading contents

Users want more functionalities with faster loading time

users want to communicate with each other online as if they are in real life

users want to avoid limitations of types devices for the service

DEFINING SCOPE

Narrowing the Problem Space

After uncovering user pain points, we investigated and found that these issues stem from specific underlying problems.

Technical issues make it hard to improve the loading speed of the system while displaying high quality 3D modelling

Lack of varieties in the types of uploaded contents in the gallery spaces

Visualizing all the 3D and 2D contents takes a long time

complex meshes take longer to render

Modellings are exported as 3D meshes instead of codes

With other user interactions, 3d models take a lot of time to load

only allows users to upload photos; no videos or music

constraints to uploading due to an attempt to reduce loading speed

Existing platforms include too many features apart from 3D modelling

Web has a limited capacity to load contents

The categories of works are not defined clearly.

The users of the service are mostly 20s and 30s

Users lose motivation to keep using the service

Not many users find the need to use a 3D virtual gallery

User interactions are minimal

The current service still includes a lot of bugs

The retention rate is low

SYNTHESIZING 1)

Stakeholder Mapping

We categorized users: primary-artists and content creators, secondary- art appreciators, tertiary-collaborating marketers.

PRIMARY

SECONDARY

Art appreciators who would like to view works of their favorite artists on line

Individuals in virtual reality who would like to view contents in an immersive environment.

Artists and content creators interested in promoting their works online in an accessible way.

Gallerists or collectors who are restricted by money and time constraints to display wor ks in a real-life setting or architecture sales

Marketers doing research on artists to collaborate with

TERTIARY

SYNTHESIZING 2)

Personas

For our main target user which we narrowed down to a content creator in a broad scheme, we decided to pinpoint its pain points. The pain points were; the need to showcase work virtually, and the need for an easily accessible and personalized gallery with realistic resolution quality.

Personas / Target audience

SUMMARY

PAIN POINTS

Expectations

MOTIVATION

passion for content creation, marketing, and sharing their art, with a strong interest in merging technology and creativity through coding.

They struggle to reach wider audiences and connect with followers, and are looking for better ways to showcase their work—especially through virtual reality.

They want a secure, realistic virtual gallery that’s easy to use and personalized for self-expression.

How might we allow users to...

  • Feel comfortable to speak in a public 3D gallery?


  • Express themselves with a new function in a 3D gallery?


  • Check what genres and categories are available to see what is trending?

03. Design Process

Ideating, testing, and iterating

03. Design Process

Ideating, testing, and iterating

WIREFRAMING

Low-Fidelity Prototype

04. Final Designs

04. Final Designs

SPACE FEED

The space feed lets users view their created spaces, including post descriptions, recommended spaces, and currently active spaces.

Profile of the user

Profile of the user

Space Title

Brief description of the page

Space Title

Brief description of the page

Other users recommended for making friend requests

Other users recommended for making friend requests

Dropdown menu with options for

hiding the content

blocking the content

Unfollowing the user

Dropdown menu with options for

hiding the content

blocking the content

Unfollowing the user

Options to preview spaces that are available for users to participate in

Options to preview spaces that are available for users to participate in

Nav bar at the top to allow searching for other spaces and the self profile.

Nav bar at the top to allow searching for other spaces and the self profile.

Space Thumbnail

Space Thumbnail

Navigation Bar

Navigation Bar

PLAYMODE

The play mode allows users to experience an immersive 3D space by entering the space and controlling the viewpoint and the perspective

An influencer tag to indicate of the person is a creator or not

An influencer tag to indicate of the person is a creator or not

Tags that enable users to switch the 3D setting to a 2D space with a click

Tags that enable users to switch the 3D setting to a 2D space with a click

Chatting space where users can type in chats to post in the live chatting

Chatting space where users can type in chats to post in the live chatting

Three.js space where users can see inside of a 3D virtual gallery

Three.js space where users can see inside of a 3D virtual gallery

An option to expand the space into a full-screen

An option to expand the space into a full-screen

Profile of the creator of the space

Profile of the creator of the space

Nav bar

Nav bar

Live chatting which indicates participants as well as the live chats they type while they are observing the space

Live chatting which indicates participants as well as the live chats they type while they are observing the space

PROFILE

The profile shows all spaces created by a user, allows reordering them, and includes a follow/unfollow button on others' profiles.

Button to switch to a 3D space

Button to switch to a 3D space

Option to make a friend request

Option to make a friend request

Tab bar to choose the display filters among three:

My Space: spaces saved for the user

Like Space: spaces that have been liked by the user

Tab bar to choose the display filters among three:

My Space: spaces saved for the user

Like Space: spaces that have been liked by the user

The profile of the user who is creating these live spaces

The profile of the user who is creating these live spaces

Thumbnails of the spaces with following labels

Space title

The date it has been created

The option to like or dislike

Total likes and mentions

Thumbnails of the spaces with following labels

Space title

The date it has been created

The option to like or dislike

Total likes and mentions

2D GALLERY

The 2D gallery lets users view photos in a flat layout, with an option to switch to a grid design for desktop or phone viewing.

Side Nav Bar

Side Nav Bar

Profile of the User

Profile of the User

Title of the 2D gallery as well as the creator profile

Title of the 2D gallery as well as the creator profile

Button to switch to a 3D space

Button to switch to a 3D space

Button to switch to a 3D space

Button to switch to a 3D space

MOBILE SETTINGS

The team developed a control mechanism for mobile access to the 3D gallery on compact screens.

Live chatting background tab opens and closes on swipe

Live chatting background tab opens and closes on swipe

Indicates number of participants and their profile pictures

Indicates number of participants and their profile pictures

Drop down menus used for making

Drop down menus used for making

Profile down bar to achieve on and off control of bgm

Profile down bar to achieve on and off control of bgm

Take Aways

Take Aways

TAKING A STEP BACK

Reflections + Takeaways

Startup working environment

Interning at a startup was a very intensive process especially when I had very little experience with UX design processes. It was hard controlling my work pace along with other passionate full time teammates who often worked long and packed hours.

TAKING A STEP BACK

What’s next steps?

Participating in an art fair

After iterating the process of launching and debugging and taking user tests to improve versions of the service. Our team participated in an international art fair in Chelsea Manhattan to promote usage of our service even more. I had a chance to talk to individuals from various industries who visited the art fair including those in architectural modelling, art auction, VR technology, fashion, music, and films.

TAKING A STEP BACK

Reflections + Takeaways

Startup working environment

Interning at a startup was a very intensive process especially when I had very little experience with UX design processes. It was hard controlling my work pace along with other passionate full time teammates who often worked long and packed hours.

TAKING A STEP BACK

What’s next steps?

Participating in an art fair

After iterating the process of launching and debugging and taking user tests to improve versions of the service. Our team participated in an international art fair in Chelsea Manhattan to promote usage of our service even more. I had a chance to talk to individuals from various industries who visited the art fair including those in architectural modelling, art auction, VR technology, fashion, music, and films.

Minsung Kang

2025

Last updated on September 2025

Minsung Kang

2025

Last updated on September 2025